package itens;

import assets.Som;

import org.anddev.andengine.entity.sprite.AnimatedSprite;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public abstract class Item {

	public int x, y;
	public boolean euExisto;
	public BitmapTextureAtlas mapaDeTexturas;
	public TextureRegion textura;
	public Sprite sprite;
	public Som colisao;
	
	public abstract void tocaSom();
	public abstract void posicionaNaCena(int mapx, int mapy);
	public abstract boolean colidiuComCaoGuia(AnimatedSprite caoGuia);
}
